Takistan Life Rules

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Takistan Life Rules
Last Updated: 15/01/2017
Updated by: Joni Saints
General Rules

Section 1
* You may not OPEN carry a FIREARM within Rasman, if you do so you will be arrested. If they cannot arrest you and you are an active threat you may be engaged.
* Initiation and Delegated KOS -Delegated KOS is when a player kills another player to help their team but they were not the person that initiated
* You are not allowed to use Delegated KOS unless all parties are at the same location or you have told your enemy you have other people on your team nearby
* You are not allowed to take a person hostage if a medic has just revived them. That is abusing and using a medic to your advantage.
* Entering debug zone is not acceptable.
* Robbing UN  is not permitted and will result in warning points.
* Wearing UN clothes is not permitted and will result in warning points.
* Stealing UN vehicles will result in warning points.
* UN Should Always Value Their Lives
* UN should not carry any firearm. (If they are caught carrying said 'firearm' they will be punished accordingly.)
* Medical Services must not try to impersonate police officers by doing traffic stops, ticketing people etc.
* You must not build inside of any Checkpoint, Army HQ or Medical HQ.
* Logging out during, after or to avoid a combat situation is not acceptable unless you have direct permission from a member of the Senior Management Team.
* You may only connect to the server with a roleplay name (E.G. Selena Gomez) Do not use a female name unless you are a female.
* After robbing a person, you must wait 7 minutes before you can rob them again.
* Stream sniping is not allowed and will be punished accordingly.
* Anyone saying in the game or in TeamSpeak 'I will get you banned / Get you points' or 'Give me compensation' is a major rule break.
* Civilians are not permitted to be in possession or use a taser.
* Side chat is only to be used in RP situations. Not using side chat for RP Reasons is classified as FailRP
* You must not purposely bait cops. For example, you must not purposely drive in and out of the police HQ to have an officer initiate on you.
* Compensation must be in the form of a video or steam screenshot evidence. It must also be time and date stamped.
* Logging out while on the respawn screen is classed as combat logging.
* If you need to log out before the respawn timer has finished then you need to contact a member of SMT before you log out.
* You can't camp spawn points/rob people at spawn.
* Any Civilian who enters any MIC black site may be shot on sight if soldiers feel it necessary.
* Messaging/using side chat does not count as initiation.
* You are not allowed to type in global channel
* Air Vehicles Only - Not being on frequency 60, while North of the border in anhelicopter can result in being shot down by the U.S Personnel, after warning. 
* Direct excessive baiting counts as initiation, and will sometimes result in points. (SoldierBaiting is defined as excesivily breaking laws infront of police officers to bait a reaction from them. E.g. Driving Recklessly to bait a soldier chase.)
* The Terror sirens may only be declared if a rebel faction declares war on Rasman/Checkpoint.
* Abusing any glitch to skip respawn time/get weapons that aren't in the game/get large amounts of money is a bannable offense.
* At no point in-game must you reference anything out of GAME, E.g. I'll take you to the gods / I'll get you punished.
* If you find something that you don't think should be in the game or should be changed then you must report it to an admin (i.e. Low gun prices/stupidly high drug prices).
* Initiation can only and must be done verbally. Gangs and Military must abide by this rule.
* You can't camp the same area for more than 15 minutes.
* If an Armed Vehicle has gotten into the north side of Takistan it may be engaged by military forces however they deem necessary.
* You can only use a soundboard for RP reasons inside of a vehicle, spamming loud music will just earn you a ban.

RDM

Section 2
* RDM is to kill someone without the initiation of roleplay. To initiate on a player you must state a demand and a consequence if they fail to follow it. Demands must be realistic otherwise the initiation will be VOID.
* You cannot kill someone unless they have threatened your life or have not complied with your demands. Or you must have a legitimate role play reason.
* When giving demands to someone you must give a minimum of 5 seconds for them to respond before shooting at them. If they try to disobey you you may execute them.
* When you're inside of the rebel-controlled zone/rebel compound it doesn't mean you can RDM civilians. However, all military officers inside of the zone can be shot on site.
* When using a suicide vest/explosive you need to initiate roleplay and have a valid roleplay reason to use them. You cannot use them under normal initiation, you MUST have initiated as / with a suicide explosive. (Anyone caught in the explosive range will not be comped)
* You must give a chance for the person to comply (E.G - "Drop your weapon!")
* Never enforce rules by killing someone, if you see somebody breaking server rules go to 'Requesting Staff' on TeamSpeak.
* To initiate in a hostile manner you must have a visible firearm
* Running someone over does NOT count as initiation (you still need to vocally initiate)
* Putting your weapon away after initiating will void any current initiations you have (you will need to re-initiate if you put your gun away) the weapon needs to be seen at all times
* You must listen to all demands given by a person who possesses an explosive device.
* You may NOT initiate on a vehicle if it is CURRENTLY moving. (Staff members discretion will be used on a case by case basis.) However if the vehicle is open or the person who initiating is exposed, then they may if do so to a person outside of a vehicle if they make their intentions clear.
* Civilians may not rob other civilians within 50 meters of a rebel shop!

VDM

Section 3
* VDM is to use your vehicle as a weapon, it's not acceptable unless the person is blocking the road.
* You are not allowed to use any air vehicle as weapons (E.G - Kamikaze) 
* You are not allowed to intentionally blow up another vehicle by ramming it.
* D-sync ramming is not allowed, anyone caught will have to comp the person they killed.
* Hiding vehicles in fallen trees on the main road with intent to harm is VDM.

New Life Rule

Section 4
* You are not allowed to return to the scene of your death for 15 minutes. However, if you died via RDM or a glitch you may return. You do not remember information from your previous life nor do you take revenge. You cannot use any information from your previous life once dead.
* If you're revived by a medic you do not forget the life before you died. 
* You may not be within 300 meters of your previous death during the 15 minute NLR period.
* If you are revived by a medic you must not re-enter combat unless you are under immediate threat.
* NLR Does not apply to medics.
* NLR Does not apply to cops if they are called as backup to a situation. 

Power Gaming

Section 5
Roleplay is when you act and speak like a character you are portraying. To roleplay is as much about what not to say as what TO say. It means to keep your speech in the context of the setting in which your character exists.
* Using other programs like Skype to communicate while in-game is not acceptable.
* MetaGaming is not allowed under any circumstance.
* You must always value your life if you're outnumbered (E.G 3-1) and they tell you to comply then you must. If there is a 2 versus two and the circumstance opens an opportunity which shows the robbers/captors reckless like disregarding that there is a weapon on the ground and not watching you then you may take action.
* If you're in a whitelisted/in-game gang you must ALWAYS value your fellow gang members lives. (This means negotiating to get them back etc.)
* If you're in the U.S Army you must ALWAYS value your fellow officer's lives. (This means negotiating to get them back / This includes suicide explosives E.g. I.E.Ds) If you are DEVGRU then your fellow SEAL team member cannot be left behind no matter what and you must by any means necessary recover you lost comrade.
* You must not mention anything related to Teamspeak or Support Cases while in-game.
* You may not leave people to zip tied/restrained and then leave.
* Initiated roleplay lasts for 10 minutes before you must re-initiate. Be aware if you put away your firearm your initiation will end, and you will have to re-initiate to engage again.
* You must give a player enough time to get in their vehicle if they just unlocked it. 
* You must not go inside of the clothing store while being robbed, took hostage or shot at. This counts as fail rp and you will be punished accordingly.
* Radio is classed as a communication device, and GPS is classed as a tracking device, these objects must be taken from a hostage if you do not want them to be found.
* You can shackle feet only after restraining a player.
* Do not play music while restrained.
* Sirens do not count as initiation, when being pulled over by the police you MUST initiate in person.
* Don't create invisible knives, choke people with handcuffs, I'm putting a gun to your head when you are driving. You can only use mechanics that are in the game.
* No logging out / in or abusing game mechanics to avoid roleplay situations.
* After a head-on collision, you are not allowed to initiate in a hostile manner (You cannot rob someone after colliding with them in a car accident)
* You must vocally initiate on someone before causing harm. (Tazing and knocking people out are seen as ways of causing harm).
* You can't speak on the radio whilst restrained.
* You can't make someone take money out of an ATM when robbing them/force them to get a car out for you.
* There must be a roleplay reason to take someone hostage. Taking a random person hostage is not allowed. Reasons you could use is cops were after you so you took one hostage or you have had issues with a gang so you find one of them and take him hostage etc

Bank Robberies/Terror Attacks/Hostage Taking/Suicide Vests

Section 6
* At a bank robbery, there must be some kind of roleplay, an unarmed officer must enter the bank to conduct negotiations. Once the officer has made contact you can refuse to negotiate, and KOS can begin on any armed officers around the bank. You must give the negotiator a chance to leave the area before you begin shooting.
* Any armed civilians near to the bank at the time of a robbery will be dealt with any means necessary.
* During a bank robbery, you may not send a text to the police saying KOS as this is unrealistic. You must always negotiate in person!
* Terror can only be declared once every 30 minutes. Once all members of the 'Attackers' are eliminated the terror attack must stop.
* Within 15 minutes after a server restart, you may not attempt to rob the bank or perform any major crime (E.G - Attacking a checkpoint or declaring terror)
* When declaring terror you must have a legitimate roleplay reason to do so.
* When Taking over checkpoint you must have a roleplay reason to do so. You must give the negotiator a chance to leave the area before you begin shooting.
* During terror, you may not kill civilians without initiating roleplay. (Unless they're a threat, this rule only applies to the people declaring war and cops)
* You must not take a hostage or declare terror with less than 5 military officers online.
* When taking over checkpoint you must negotiate with The U.S Army, if the negotiations fail (with reasonable demands) you can then proceed to kill all officers around the checkpoint.
* You must wait 5 minutes before attacking a location after declaring terror.
* You must wait 5 minutes after declaring a base raid, to allow the owners to prepare.
* When Declaring War you must wait 5 minutes after the admin message has been sent.
* There can only be 1 major crime at a time per 5 military officer.
* During the war on rasman/checkpoint, if you are not affiliated with that war (You/Your gang did not declare it) and you then proceed to shoot officers you will be issued warning points for RDM.
* You can not take any negotiators hostage, nor can you rob them for their gear.
* If you've declared war you must have a visible firearm at all times.
* You can't use an explosive to initiate on someone then rob them with a gun after.
* If someone has been taken hostage by an explosive then you can't go up with a weapon and proceed to rob them.
* You must wait 15 minutes after a major crime has ended to commit another major crime.
* Only 2 gangs maximum can declare a war/attack checkpoint at the same time. (only 2 gangs can help in raids)
* Civilians may not bait cops while they are dealing with an active MAJOR CRIME. E.g. You may not run around with an illegal / stolen equipment near officers that are trying to negotiate.
* Admins have full right to deny a war request, anyone seeing going to another admin after it being denied will be issued points.

Gang Rules

Section 7
* If a member of a gang is breaking rules they will be punished, however, if it is the gang that is seen breaking rules the leader will be responsible, if the leader does not fix the problems the gang will be disbanded.
* There can only be one official gang owner.
* You can only declare a gang war every 24 hours.
* Entering a gang base to purposely attack/robbing members without a raid being declared will result in a gang strike. (A raid can only be declared if both gangs are at war)
* Gangs that are currently at war must use roleplay to identify any enemies. For example: If you see an enemy gang member in his gang uniform.
* Gangs must have a roleplay reason to declare war on another gang.
* Gangs may only have a maximum of 20 members, any more will result in people being kicked.
* You must be at war with the current gang to declare a raid (Allies may help in base raids)
* All gangs must have some form of a roster that staff can access to see who is in the gang.
* All gang leaders must of some way for staff to contact them. Such as Steam private messages.
* If a member is removed from the gang. The leader or co-leader must go to requesting staff to have that person whitelisting & TeamSpeak tags removed
* Gangs must have some form of standard operating procedures for the entire gang to follow. These must state what the gang member must abide by when online as a group/wearing the same uniform.
* The standard operating procedures & roster must be located in the main gang channel.
* In-game gangs need to be wearing the same clothing (uniform, vest and backpack) visible by everyone involved in the event to initiate as a group/gang. Failure to follow this will mean the only initiating for yourself and if other gang members initiate from other locations,vehicles or choppers will be classed as failed roleplay/rdm or vdm. (This includes Backpack and Vests)
* All official server gangs (Gangs with TeamSpeak perks) MUST be active and must have 5 or more active members.
* If you enter a gang base you may be declared KOS by the gang Leader/Leaders, if you don't have permission to be there. (gangs should attempt to roleplay with them before hand i.e. Give them a chance to leave)
* If you have initiated as a gang you must keep your gang clothing on and weapons out at all times.
* A gang can only declare a raid once every server restart.
* You must wait 30 minutes before performing a counter-raid.
* Gang Wars only last 24 hours.
* There must be 5 or more gang members online to declare a raid on that gang.
* During a Gang raid, anyone killed may only return to their last location once the raid has ended. (I.E, Not respawning at your base/Returning to the attack)
* Before a gang raid, you must contact an administrator to send a global message. (You must give 5 minutes for preparation)
* If you are helping an allied gang out in a war, you must state so in the war request on the forums before it's accepted.
* Only 2 gangs can help in raids at a time.
* All gangs participating in a war must show a picture of their gang clothing on the war request.
* You can only be whitelisted for 1 gang at a time, if you are found to have more then you  will be issued points.
* You can't be whitelisted for a gang you are not part of (are not on the roster and don't have the TeamSpeak tags)
* You are not allowed to sell your gang. Once a gang becomes inactive all its members will be de-whitelisted and SMT can give the gang to anyone of their choice.

MILITARY Rules

Section 8
* You must never go corrupt (Results in a Cop ban/suspension if discovered)
* Tazing people inside enclosed vehicles will result in warning points for fail roleplay.
* Anyone caught not obeying sop's will be punished accordingly. (Suspensions may come into place)
* Military officers must be formal and professional at all times to avoid complaints.
* Military officers are unable to randomly search people unless they're being searched under suspicion of committing a crime.
* Any previous deals with Gangs or individuals will be forgotten after server restart. (E.G - We will give you X for X)
* Do not distribute or sell police weapons to civilians. If caught, you will be issued an Army ban/suspension. However, robbing military officers for their weapons is still allowed.
* Do not distribute or sell military vehicles to civilians. If caught, you will be issued warning points and a PD ban/suspension. However, robbing military vehicles is still allowed.
* Police need to gather information on the location of gang bases, the drug dealer and they rebel outpost before they raid them. You cannot use your map for information regarding locations. MIC can create an index for this information except for the drug dealer.
* If Rasman is under terror (Sirens are on). Any armed individual inside of Rasman will be shot on sight.
* If Checkpoint is under attack (Sirens are on). Any armed individual inside a 1400 radius of the checkpoint will be shot on sight.
* Base Raids must be declared before entering a hostile base. This applies both to Army and DEVGRU. This does not apply to MIC Tac teams.
* You may only close the bank vault once the area is clear from all hostiles (Declared safe).
* You can't take a military member hostage if there are less than 5 soldiers on.
Green Zones

Section 9
* Medical outposts and clinics are now green zones and you are not allowed to commit any crimes inside of them. 
* Military HQs are also green zones and you should not attempt to commit any crimes inside of them. MIC black sites do not count.
* You are not allowed to run inside of any green zone during a combat situation.
* You are not allowed to bait or trash talk inside of any green zone. If you are found attempting to bait or trash talk you will be issued 10 warning points.
* Do not attempt to troll inside of any green zone. Playing music inside of green zones at all is classed as trolling.
* You should not attempt to shoot or attempt to harm anyone inside of a green zone from outside of it. You can only engage soldiers. inside of a green zone if they shoot at you first.

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